Real-life circuits are the focus here (there are 13, compared to Grid 2’s five, and most feature several routes), and Codemasters has reinserted practice periods and qualifying rounds. Autosport lacks the real-world championships of its Race Driver ancestors, but the aggressive doorhandle-to-doorhandle nature of touring car racing is extremely well-emulated. Meanwhile in Australia.The Touring category is where Autosport most resembles the typical Codemasters circuit racers of old. Autosport’s prestige team, Ravenwest, demands top results but shells out plenty of XP and allows you to adjust a variety of tuning options at your own discretion. Less bold teams have easily achievable success targets but modest XP rewards, and you’ll usually find you’re not able to tune your car a great deal, if at all. The better you perform in each category the more offers you’ll receive from rival teams. Autosport doesn’t care that I’d unlocked all of its touring car events before I’d even started scratching the surface of its Street events, nor will it care if you do the exact opposite. It was at least two or three sessions before I even competed in my first Street race. As a touring car fan, I found myself exclusively racing tin-tops for many hours upon first booting up. You need to play them all eventually if you want to meet the minimum requirements to unlock the special Grid Grand Slam events (which string together a series of races from across all five types of racing), but outside of that how you progress through the races on offer is determined entirely by you. In Autosport, progression is divided across five categories you can play through as you desire: Touring, Endurance, Open Wheel, Tuner, and Street. The thin attempt at plot from Grid 2 is gone in Autosport all that matters here is the racing.The multi-disciplined approach that has defined the Grid series (and the Race Driver series before it) returns here. Even with the driving aids off I found Autosport fairly forgiving, but measured acceleration, steady steering, and careful braking are still key if you want a spot on the podium. Autosport more closely matches the handling in the original Grid it still straddles the line between simulation and arcade, but it does ask us to take things a little more seriously than Grid 2 ever did. Importantly, Autosport redresses concerns with Grid 2’s handling model: that it was a one-size-fits-all model honed for easy powerslides.
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